| A game is scripted when it forces you to make the same strategic choices the historical leaders made. It's opposite is sandbox, where you are given a starting point and then can do whatever you like. These are not fixed poles and most games fit See also: sandbox Read More... |
| Originally from ASL, skulking refers to a defensive tactic where you move a unit out of LOS of your opponent in the Movement Phase (thereby denied them a shot at you), and then advancing them back into LOS in the Advance Phase so they are ready to See also: Advanced Squad Leader, line of sight Read More... |
| An entry-level series of games from MMP that use the same basic rules Read More... |
| The most zoomed out scale are strategic games. An easy rule of thumb to know if you’re playing a strategic game is to check and see if you’re playing an entire country. Strategic games often simulate a whole war or at least a complete theatre. Think See also: Scale, Operational scale Read More... |
| Similar to VASSAL, TTS let’s two or more people play a game over the internet, but only in real time, there is no asynchronous play available. It’s home is on Steam where it is a paid program. Not expensive, and generally the game modules are free See also: VASSAL Read More... |
| A series of games from MMP that use the same basic rules Read More... |
| Tactical scale is the most zoomed in. It can be dealing with units as small as squads or even single soldiers. If it uses a hex mapboard, the hexes may represent 20-100 metres across. And the time scale is often variable, but generally short. A turn See also: Scale Read More... |
| A chart displaying effects of different terrain types on movement and combat See also: Terrain Effects Modifier Read More... |
| A modifier to a die or dice roll based on the terrain in the hex or area See also: Terrain Effects Chart Read More... |
| A simple track that indicates what turn the game is at. Read More... |