The Player (or units belonging to that Player) who is the object of an attack.
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The numerical rating of the ability of a unit to perform defensively; expressed in Defense Strength Points.
A unit state connoting the exhaustion of some critical element of materiel and/or personnel from which they may recover by undering some sort of rebuilding process.
In tactical games, flat-trajectory fire along the line-of-sight using crew-sighted weapons.
An attack performed primarily in order that a related attack might have a better chance of success.