Gaming Glossary

Main glossary

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Term Definition

defender

The Player (or units belonging to that Player) who is the object of an attack.

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Defense Strength

 The numerical rating of the ability of a unit to perform defensively; expressed in Defense Strength Points.

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depletion

A unit state connoting the exhaustion of some critical element of materiel and/or personnel from which they may recover by undering some sort of rebuilding process.

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direct fire

In tactical games, flat-trajectory fire along the line-of-sight using crew-sighted weapons.

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diversionary attack

An attack performed primarily in order that a related attack might have a better chance of success. 

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