Gaming Glossary

Main glossary

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Term Definition

sandbox

A game is referred to as a sandbox or sandboxy when it gives you a starting position and then lets you do as you wish. It's opposite is a scripted game which is one where you are forced in a greater or lesser degree to follow historical decisions

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Scale

Wargaming generally comes in three main scales: tactical, operational, and strategic. There are no cut and dried rules about these scales, and sometimes they mean slightly different things to different people, but what they mainly refer to is how

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scale (alternate)

scale. Literally, the number of miles or kilometers represented by the width of a single hex on the game map. More loosely, a game will be characterized as being a certain scale depending upon the size of the military origination represented by a

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scripted

A game is scripted when it forces you to make the same strategic choices the historical leaders made. It's opposite is sandbox, where you are given a starting point and then can do whatever you like. These are not fixed poles and most games fit

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skulking

Originally from ASL, skulking refers to a defensive tactic where you move a unit out of LOS of your opponent in the Movement Phase (thereby denied them a shot at you), and then advancing them back into LOS in the Advance Phase so they are ready to

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Standard Combat Series (SCS)

An entry-level series of games from MMP that use the same basic rules

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Strategic scale

The most zoomed out scale are strategic games. An easy rule of thumb to know if you’re playing a strategic game is to check and see if you’re playing an entire country. Strategic games often simulate a whole war or at least a complete theatre. Think

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