| The direction in which the straight rows of hexagons appear to run parallel to one or another edges of the map; "grain-short" means through the short dimension of the map and "grain-long" through the long dimension. Most maps are grain-short. Read More... |
| Combat at extremely short range where battle lines are crossed. Can be as close as hand to hand and involve edged weapons. Synonyms: close combat See also: Close Combat Read More... |
| Movement Allowance. The numerical expression of the ability of a unit to move. In most games, a unit expends one Movement Point of its Movement Allowance in order to enter the most common hex type. See also: Movement point, Movement factor Read More... |
| Usually a synonym for Movement Point, some games make a subtle distinction. For example, ASL uses MP for vehicles, and MF for infantry. See also: Movement point, Movement Allowance Read More... |
| Units are often given a set amount of movement points to spend when moving. See also: Movement Allowance, Movement factor Read More... |
| Multiman Publishing, and they love acronyms as this glossary will show Read More... |