Gaming Glossary

Main glossary

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Term Definition

Movement point (MP)

Units are often given a set amount of movement points to spend when moving.

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Multiman Publishing (MMP)

Multiman Publishing, and they love acronyms as this glossary will show

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Operational Combat Series (OCS)

A series of games from MMP/The Gamers that use the same basic rules

 

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Operational scale

Moving up a bit from tactical scale and battle scale, we have operational games. One clue that you may be playing an operational game is that there are suddenly supply rules. Units can generally only fire into the next hex. And the units are larger

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Order of battle (OOB)

A list of all the forces for one side of a battle. In games, it's often a list of all your pieces that start the game onboard, as well as any reinforcements you expect.

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overrun

overrun. An overwhelming attack (usually executed as unit moves) that enables a defensive position to be penetrated.

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Point-to-Point (PTP, P2P)

A map style where the movement is from specific location to another location, usually connected by a line. As opposed to area movement or hex to hex movement.

caesarCaesar: Rome vs Carthage from GMT uses point to point movement

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sandbox

A game is referred to as a sandbox or sandboxy when it gives you a starting position and then lets you do as you wish. It's opposite is a scripted game which is one where you are forced in a greater or lesser degree to follow historical decisions

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Scale

Wargaming generally comes in three main scales: tactical, operational, and strategic. There are no cut and dried rules about these scales, and sometimes they mean slightly different things to different people, but what they mainly refer to is how

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scale (alternate)

scale. Literally, the number of miles or kilometers represented by the width of a single hex on the game map. More loosely, a game will be characterized as being a certain scale depending upon the size of the military origination represented by a

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