Battlegroup Clash: Baltics - Now available for Pre-order
1st August 2025: Sapper Studio today began taking pre-orders for Battlegroup Clash: Baltics.
I would be very grateful if you could cover the pre-order launch as part of your regular round-up
of news and new releases.
About Battlegroup Clash: Baltics
Battlegroup Clash: Baltics is a two-to six-player tactical land warfare game that
plays in two to three hours. It is a commercially-adapted version of a game
recently developed for the British Army to help train its junior officers.
The game is set in Estonia and covers a hypothetical near-future Russian
invasion of the country, and attempts by NATO land forces to repulse it. Each
side has a maximum force size equivalent to a reinforced battalion, with individual unit sizes
being platoons or sections.
It comes with six scenarios and has three play modes and optional rules, allowing for players to
vary the level of realism and complexity of play. The Basic mode of play is equivalent to a light
complexity commercial wargame. The Standard and Advanced modes are equivalent to a
medium-light complexity game.
While the game mechanics and components will be familiar to anyone that has played a hex
and counter wargame, there are several unique features about Battlegroup Clash: Baltics:
Preparation & planning - In the Standard and Advanced modes of the game players will need
to draft Orders for their forces. This happens at the start of the game. These Orders drive the
actions individual units take in the game. This is a simplified version of the type of planning that
would occur in real life. It presents both a challenge and opportunity to players, and greatly
enhances the immersion of the game.
Drones and Electronic Warfare - Events in Ukraine have shown how much the use of drones
has changed the modern battlefield. Reflecting this, in the game players use UAS drones for
reconnaissance and attack (FPV) drones to attack enemy units. Each side can intercept their
opponent’s electronic transmissions to improve targeting, and apply tactical Electronic Warfare
effects such as jamming the enemy’s drone assets or crippling their GPS navigation.
Real world mapping - The four maps in the game are based on satellite imagery from key
locations in Estonia. Using computer aided design, that imagery has been turned into a highly
realistic map. There are no hexes, just grid lines, the same as a real world map. Players must
read the map terrain to determine key locations and terrain features, and assess how they fit
into their battleplan and objectives.
Pre-order details
There will be a ‘Pre-production pre-order’ running over August where the game can be ordered
for £79/€89*/$99* plus shipping. This is a near 30% discount to the MSRP. From September
there will be a standard pre-order price of £89. Once the game has been delivered the price will
rise to the retail (MSRP) price of £109.
*The €/$ are estimated and will be calculated based on the FX rate against £ at the time of
purchase.
The game is scheduled to be delivered to pre-order customers in November 2025.
About Sapper Studio
Sapper Studio was established by James Buckley in 2024 to publish games that can support
professional training and development, particularly in a military, academic or political context,
but that also can be played for recreational enjoyment. James Buckley is the former head of
development for PHALANX, the hobby wargame publisher.
More details and art assets
● Pre-orders can be made at
https://www.sapperstudio.com/product-page/battlegroup-clash-baltics.
● Art assets for the game can be downloaded from here.
● The Battlegroup Clash: Baltics BoardGameGeek page is here.
● The product page on the Sapper Studio website is here.
● For more info contact

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